Recent Posts

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1
All things GHost++ / uxpanel set
« Last post by Web-Ghost on June 04, 2018, 02:55:18 pm »
Hi, I followed most of the sets on the guide
i did not set up the ghost path
how do i login?
check.php
Good   Configuration file   Configuration file is readable
Good   PHP register_globals   PHP register_globals is disabled
Good   PHP magic quotes   PHP magic quotes are disabled
Good   MySQL connection   Connection to MySQL database successful
Good   MySQL database   MySQL database exists
Good   MySQL tables   MySQL tables appear to be created
Good   PHP zip extension   PHP zip extension is loaded
Error   PHP mcrypt extension   PHP mcrypt extension is not loaded, account creation will not work
Error   GHost services   GHost service path ($config['ghost_path']) does not exist or is not writable
Error   Channel services   Channel service path ($config['channel_path']) does not exist or is not writable
Error   Garena services   Garena service path ($config['garena_path']) does not exist or is not writable
Error   Minecraft services   Minecraft service path ($config['minecraft_path']) does not exist or is not writable
Good   Hash algorithm   The default hash algorithm, sha512, exists
Good   Secure random source   Preferred source, openssl_random_pseudo_bytes, exists
Error   Encryption   HTTPS is disabled; passwords will be sent in plaintext
2
Announcements / 1.29 Patch
« Last post by uakf.b on April 16, 2018, 05:14:52 pm »
I updated https://github.com/uakfdotb/ghostpp for the 1.29 patch. There's a note in the README about the patch:

Quote
For 1.29, put Warcraft III.exe in the bot_war3path. You may name it Warcraft III.exe or warcraft.exe.

war3.exe, game.dll, and storm.dll are no longer needed.

Also, use War3x.mpq instead of War3Patch.mpq. (Actually, it is recommended that you extract common.j and blizzard.j yourself and put them in bot_mapcfgpath, since the new MPQ file is very large. Make sure to also exclude War3x.mpq from bot_war3path so that the host bot does not attempt to read the archive.)
3
All things GHost++ / Re: Ghost++ doesn't answer to me
« Last post by Sheep on March 03, 2018, 05:08:38 am »
It was an issue with battlenet itself.
4
Announcements / Status of GHost++: January 2018
« Last post by uakf.b on January 12, 2018, 09:34:25 pm »
In the past, GHost++ was developed on Google Code. However, GHost++ is no longer maintained. Moreover, as Google has taken Google Code offline, there is no longer any official repository.

Nevertheless, GHost++ remains widely used for hosting Warcraft III games, and there are no major known bugs.

Here are two recommended options to obtain GHost++:

* The latest release of GHost++, plus minor stability improvements: https://github.com/uakfdotb/ghostpp
* Aura, a fork of GHost++ with a modernized framework but many features stripped out: https://github.com/Josko/aura-bot/

The first option has the full set features from GHost++. If you do not need these features, though, the second option is still maintained by the author as of January 2018.

To compile the first option on Ubuntu 16.04 (these steps should work on any recent Debian/Ubuntu release, but I can only guarantee that it works on Ubuntu 16.04):

Code: [Select]
sudo apt-get install -y git libboost-all-dev build-essential libgmp-dev zlib1g-dev libbz2-dev libmysql++-dev
git clone https://github.com/uakfdotb/ghostpp
cd ghostpp
cd bncsutil/src/bncsutil/
make && sudo make install
cd ../../../StormLib/stormlib/
make && sudo make install
cd ../../ghost
make
5
Announcements / More downtime
« Last post by uakf.b on January 12, 2018, 09:31:51 pm »
ghostpp.com has been offline for several months because I had to cancel the dedicated server that the VM hosting this website was on. I did not migrate it as the activity here was low, but it looks like there are still people using GHost++ who may find the information on this website useful. Thus, ghostpp.com will remain online indefinitely.
6
All things GHost++ / Ghost++ doesn't answer to me
« Last post by Sheep on July 29, 2017, 06:49:52 pm »
Hello,

I have got 3 bots that autohost, and another one which doesn't autohost, everything on one computer. Sadly for some reason, all bot reply in channel aren't shown 80% of the time, but sometimes they are:

when you do !map or !load or ?trigger, the bot doesn't say anything BUT you can clearly see in the botlog that he answered sommething, that wasn't displayed in the chat for some reason.

Could it be port conflics or blizzard bugs?
I need help on this, annoying to do !map xxx and no reply.


(when you do "!pub xxx" the game is ALWAYS created, but 80%of the tie you can't see the message "creating game XXX by XXX")


cdkey no muted, player no squelched
7
All things GHost++ / Re: ghost++ and iccup
« Last post by karaul0v on June 20, 2017, 12:56:05 pm »
Possible you can run Launcher&Reconnect in WINE, but bot in linux, and set server addr in bot as local WINE addr. (But i don't know how to works WINE )
8
All things GHost++ / Re: How to enable default cooldown in ghost++ ?
« Last post by karaul0v on June 20, 2017, 12:54:19 pm »
Solved, i found it in Ghost++ Custom Build!
9
All things GHost++ / How to enable default cooldown in ghost++ ?
« Last post by karaul0v on June 20, 2017, 12:38:03 pm »
How to add default cooldown mode in ghost++ bot ? (as Player, with disable 'Cancel' button)
10
All things GHost++ / Re: Speedup create game / unhost game
« Last post by karaul0v on June 20, 2017, 02:05:03 am »
Problem solved, i disable flood protection for host bots (in PvPGN server) and remove flood protection from ghost++ code.
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