Recent Posts

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21
All things GHost++ / Re: compiling on windows
« Last post by Sunus on January 04, 2017, 05:57:46 pm »
problem was - gcbiprotocol source and header files was not added to the main project.
22
All things GHost++ / compiling on windows
« Last post by Sunus on January 01, 2017, 06:52:53 pm »
Hi,
I am trying to compile on windows but failing on LNK2001: unresolved external symbol
How to solve this problem?


2>gameplayer.obj : error LNK2001: unresolved external symbol "public: __thiscall CIncomingGarenaUser::~CIncomingGarenaUser(void)" (??1CIncomingGarenaUser@@QAE@XZ)
2>gameplayer.obj : error LNK2001: unresolved external symbol "public: class CIncomingGarenaUser * __thiscall CGCBIProtocol::RECEIVE_GCBI_INIT(class std::vector<unsigned char,class std::allocator<unsigned char> >)" (?RECEIVE_GCBI_INIT@CGCBIProtocol@@QAEPAVCIncomingGarenaUser@@V?$vector@EV?$allocator@E@std@@@std@@@Z)
2>ghost.obj : error LNK2001: unresolved external symbol "public: __thiscall CGCBIProtocol::~CGCBIProtocol(void)" (??1CGCBIProtocol@@QAE@XZ)
2>ghost.obj : error LNK2001: unresolved external symbol "public: __thiscall CGCBIProtocol::CGCBIProtocol(void)" (??0CGCBIProtocol@@QAE@XZ)
23
All things GHost++ / GHost++ Build
« Last post by unplax on December 14, 2016, 03:41:00 pm »
Code: [Select]
void CStatsW3MMD :: SetWinner( uint32_t nWinner )
{
    for( vector<CGamePlayer *> :: iterator i = m_Game->m_Players.begin( ); i != m_Game->m_Players.end( ); i++)
    {
        unsigned char playerSID = m_Game->GetSIDFromPID( (*i)->GetPID( ) );

        if( playerSID < m_Game->m_Slots.size( ) )
        {
            unsigned char playerTeam = m_Game->m_Slots[playerSID].GetTeam( );

            if( playerTeam == nWinner )
                m_Flags[m_Game->m_Slots[playerSID].GetColour( )] = "winner";
            else
                m_Flags[m_Game->m_Slots[playerSID].GetColour( )] = "loser";
        }
    }
}

Code: [Select]
error C2027: use of undefined type 'CGamePlayer'
error C2227: left of '->GetPID' must point to class/struct/union/generic type

How do fix?
24
All things GHost++ / How to make antimaphack system for ghost++ ?
« Last post by vallcerealz on October 20, 2016, 08:17:12 am »
hello,
to the topic
thanks~
25
All things GHost++ / Simple EventPlayerJoined ?
« Last post by vallcerealz on September 27, 2016, 12:37:23 pm »
how to edit void CBaseGame :: EventPlayerJoined( CPotentialPlayer *potential, CIncomingJoinPlayer *joinPlayer ) ?
- when someone enters the room, will display in the lobby statsdota to everyone
show : lang_0074 , i'll try copied from OHSystem but failed :(
- or show display from Score from table "Stats" in OpenStats
26
gcb / broadcast
« Last post by Artyom91 on July 17, 2016, 03:45:08 am »
Hello. Hello. Hoster blocking port. It is possible to reduce the Broadcast Traffic?
27
All things GHost++ / ghost++ and iccup
« Last post by Lamer on June 12, 2016, 11:53:50 am »
Hi guys! I use ghost++ 17.2 on Ubuntu. I would like to add iccup server, but for that I need to run the launcher and click "play". I'm not good in Linux, and I don't know whether it is possible to do this without having to install a GUI.
28
gcb / How check user type in gcb? admin, gold, etc.
« Last post by 16Gb on May 10, 2016, 10:01:03 am »
How check user type in gcb? admin, gold, etc.
29
GHost++ Development & News / Re: New bot
« Last post by Artyom91 on April 23, 2016, 06:09:46 am »
?
30
GHost++ Development & News / Re: New bot
« Last post by Grief-Code on April 20, 2016, 05:07:57 am »
I do not work on linux. I'm working remotly with Qt.
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